Tomb Raider: Review

Disappointment. You are familiar with this word? No, the insult that occurs after the death of the protagonist at the end of the film or the defeat of Spartak in some league. It’s about something else. This disappointment happens when the developers feed the audience for years with soundly blind stories about the excellent bright future with the gameplay exploding the brain and an unprecedented psychologism. And as a result they create just a good product. He does not affect the imagination with innovative gameplay, but nothing really can be said about him. This ultimately turned out to be Tomb Raider.Wsm Casino review

Archaeologist by education and a fighter by nature

The unpretentious plot poisoned us mythological tales about the fairy -tale country of Yamatai, in search of which the Lara expedition is directed. The tomb of the tomb insists that the coveted state is located somewhere in the triangle of the dragon, which in fact turns out to be an analogue of the triangle, but Bermuda: the expeditionary ship tolerates the crash. The girl is separated from her team, and so our walks on female torments begin.

During his travels, Lara will nostalgically view records on the video camera, from which we supposedly should draw information about the complex characters of the heroes. In fact, all the local characters are as interesting as pickled cucumbers in a bank. Before us is a classic set of types: a cowardly scientist, a brave and prudent captain, a rustic bugi in a red T -shirt and so on. The rare interactions of Lara with the company of these poor fellows turn around for the latter constant troubles, because the team resolutely refuses to engage in useful activities and brings up its salvation of a fragile girl. So the plot is moving: the team, like a ghost, occasionally materializes from somewhere, admons the lara and disappears.

According to the assurances of the developers, as we pass, we had to see the transformation of the character. If you do not pay attention to clashes with enemies, the complexity of which, in principle, does not change much throughout the game, then indeed, Miss Croft from an innocent girl gradually becomes like the original version of herself. However, it is not only about the spiritual appearance of the girl. The appearance of Lara itself by the end of the game is changing strongly. Her body is dotted with scars and abrasions, her face is covered with dirt and dust, clothing turns into rags. You need to be Lara Croft to look sexy. By the way, the girl’s comrades remain clean and dry, as in the beginning. And they don’t smell at all, probably.

For especially curious, the authors proposed the rich history of the island and cult of the ancient Japanese queen, represented in the form of many artifacts, hidden in all kinds of tombs and caves. In addition, the inhabitants of the island clearly suffer from graphomania, leaving tons of autobiographical handwritten texts on each table. Despite the lack of truly open spaces suitable for studying, Tomb Raider capable of loading useless activities for the search and study of diaries and rare gizmos.

The “rich” RPG-component is equally excessive. A couple of dozens of skills are present more than “for a checkmark”, because there are no problems with the number of cartridges, or with the shooting of enemies. Low complexity does not stimulate Lara’s “pumping” in any way, look for scrap metal to improve weapons or artifacts to gain additional experience.

Spectacles. And without bread, please

Tomb Raider It makes an important look and is struggling to create the illusion of the diversity of the gameplay. But if you filter all the husk, then in the dry rest we will get one large and thick pillar on which the entire modern game industry rests – entertainment. The real potential of the brainchild Crystal Dynamics no different from other representatives of the adventure genre.

These are the ancient Romans for happiness demanded bread and spectacles. We have enough spectacles today. Gorgeous videos – this is what the game sets the atmosphere and makes you really worry about the heroine. Kat-scenes amazing in cinematography demonstrate all the troubles falling like rain drops on the head of a poor Croft. Yamatai and his inhabitants will spit the girl in all possible ways: to hang, and stunned, and to beat trifle. Lara herself constantly falls from somewhere, runs from something, hits, stumbles, and generally behaves as if at home in her closet her spare skeleton is stored. As Miss Croft herself put it, “bypassing in any way – only straight.

The effect of “Encabilia” here is created due to the need to sometimes poke on the keys, so that the colorful action continues. Fear, fatigue, pain- all this is perfectly conveyed by video and sound. In general, do not work out the developers so painstakingly over the animation and voice acting of the heroine, there would be no trace of the notorious psychologism. After all, often the atmosphere collapses about the realities of harsh reality, in which Lara is a scourge of the fate of all living things.

Irrational exposure of the heroine can often be envied. Even in the most critical situations, Lara’s professional interest does not cool, and she, forgetting about Gromille with a club, wandering somewhere nearby, begins to admire the ancient ruins of tombs. In the promised Survival you believe only in the first stages of the game, until a weapon falls into the hands of Lara. After that, you begin to empathize more of the opponents of the girl than she herself. Apotheosis of local “realism” is the ending of the game when Miss Croft one destroys a couple of hundreds of non-sloping (because a spoiler).

With a pick – at least on Everest!

There are plenty of fashionable climbing in the game. If something begins to explode nearby, be sure-the girl will have to make a hundred-meter race, which will end with a jump over the abyss. Lara jumps through the hills, with the help of a multifunctional picking conquers the highest peaks and descends back on a stretched cable. All this looks quite lively and dynamic, but the lack of open spaces is a little upset. Levels are not entirely linear and leave some freedom of action in combat locations, however, the routes of the heroine are strictly marked. Walking is allowed only in the already passed territories. And it makes sense to go back only in order to find artifacts, notes and other nonsense and admire the landscapes. The designers of the levels created a yamata nature amazing beauty-breathtaking when you look at the plains or the mountains covered with snow from some high point.

If, God forbid, you will be able to get lost in this natural bore, the “survival instinct” will come to the rescue – a very convenient ability that replaces any need for the player to use the brain. Thanks to it, you can not switch to the map dozens of times in order to find out the final point of the route. The survival instinct will affectionately and tactfully indicate where to keep the path, where the artifacts are buried and which boxes to set on fire to pave the way. Everything for your convenience.

Brotherhood of the survivors

Multiplayer dies with a dead rudimentary education next to the vigor of a single campaign. You can’t say otherwise: if at the time of the release of our video review of the server were more empty, now they are already Empty. Of the two types of playing and “without a rating”, in most cases you can only enjoy the second, in which players of completely different weight categories converge.

IN Tomb Raider The standard set of multiplayer rattles is presented: all kinds of “achievements”, a system of accruing levels and “spare parts”, which can be acquired by new weapons and heroes, equipment of fighters with all kinds of body kit for “guns” in style Call of Duty. This set of banal region is crowned by four game modes. Two of them are standard Deathmatch, command and individual. In the rest, the team of the survivors should do something (assemble the first-aid kit or turn on some sensors), and the brotherhood-to prevent them. The cards are small enough, so with dynamics complete order. A little drive is added by the presence of iron cables on the locations of a quick descent and turrets, but all this does not save the boring gameplay not the first freshness. How much a single campaign is spectacular and fascinating, a multiplayer appendage is so tasteless and useless.

The ubiquitous comparisons of the game with Uncharted Not random. Gameplay Tomb Raider, Despite all his tension and effectiveness, he did not offer anything innovative. The concept of the dramatic “survival” in fact turned out to be a PR-bar Crystal Dynamics. However, it all depends on what you expected on the game. Of course, if the entertainment for you is a priority factor when evaluating games, then Tomb Raider deserves praise, even to creations Naughty Dog She is far away. But if you meditated on the words “survival”, “psychologism”, “plot”, now you know what disappointment is.

Pros: dynamics of what is happening;entertainment;The design of the island.
Cons: false drama;useless “pumping”;banal plot;Boring multiplayer.

Tomb Raider

The best comments

The review is good, thanks. I agree with many, but not completely. Only a person can not sympathize with Lara only a person with a stone heart: either she pierced the left side to herself, then heals a wound with an arrow with a lighter, then in a bloody bath a bathing bath, then just in the water with a bunch of rotten corpses will pass exactly what Lara on the island learned to survive in the fight against crowds of enemies (although a third of the pumping points are needed only for esthetic pleasure). Collect artifacts, records, etc.D. Really interesting (not just in ACIII ><). Miracle with vision can not be used-it does not force.
But what if I did not play because of the spectacular (which goes off scale), not because they promised me “survival”, but simply because it was interesting to play and watch Lara? For me-This is, for now, the best surprise and the best game this year that I played.

I do not agree. The game is never disappointed. Such a touching character as Lara, whom I really want to take care of, I have not yet met. Agree, it’s hard to sympathize with any Uber Voyak with a stone face. And here … Damn it, I just admired the whole game Lara. And not so much with a body as a face and emotions. She’s just a miracle.
And about the rapid transformation into a “terminator” – in extreme situations, a person often does what he was not adapted at all. Lara herself at the beginning is surprised and scared that it is very easy to kill people. And, you know, to call the “useless activity” collection of artifacts in the game about an archaeologist is already a Moveton. Yes, of course you can run the game like a regular shooter, but it’s not about that. This island needs to be understood, read the diaries of its inhabitants, inhale the atmosphere of fear and madness surrounding it. This island is a whole philosophy.
Well, comparisons with other games were always incomprehensible to me. For what? Assess one game – abstract from everyone else. I always do so.

not so
He did not think that they were doing the 4th Ancharted from the game, they promised that the surveillance and the Ancharted was like, and from here they “deceived the devils (”

The essence of the lack of conformity of gameplay and rollers = (in the game of Lara such a cratos breaking his head breaking his head, giving hedshots aptly, and in the rollers, such a delicate and vulnerable nature. There are many complaints about the scenario)

She probably should yell from every shot from every shot? Or die from one direct hit?
And then what then: why in DMC4 Dante, during a battle with bosses, puts a couple of hundred bullets in them, and kills them from 1 shot in the video? Why Raiden, who had just bewildered with pain and barely standing on his feet, after a minute, in the game itself, beats the amstrong normally? Why Ezio, having received a knife in the left area of ​​the abdomen as a knife, gets up normally and goes to fight with Rodrigo? Why is Connora, which in the very game is able to put a hundred soldiers in the rollers are crumbling without any problems? Why is the same Drake in the rollers with his hands raised when the weapon is directed at it, and in the game itself is able to withstand a considerable turn and also reflect?

In the game videos there is generally a tendency to suddenly show a realistic picture, where the hero does not run headlong onto the automatic trunk, takes 20 bullets on his chest and runs further, it would look too stupid (we don’t take the Japanese games, there is a pure of his own atmosphere), again, we take the opposite, in the process of the game itself, folded out of one random bullet.It is uninteresting to play (serious simulators such as an arm, again, we do not count). Okay, let’s take, for example, Ezio from AC2, he can heal the legs broken due to an unsuccessful jump, sniffing salt. Connor from AC3 generally bathes in ice water in winter, it is pierced several times with a knife and wounded with bullets, and this is also in the videos, and after that it runs alive and healthy. But here we are not talking about cool Assassins, Sam Fisher and Sons of Sparda, we are talking about a young, inexperienced girl who bursts out healthy men, and in hand -to -handimities too. It’s all about the inconsistency of the image that we want to present in the plot and the one that we ourselves are developing in the course of the game directly. The game at the base is too similar to UNCHARTED, in this I even agree with the eternal Sonimi Toshe Logvinov. What prevented the developers from focusing on stealth, to deceive the number of enemies, in the end? Yes, at this point the game would have lost in spectacularity, but we would realize that we have a fragile flower that needs to be protected, and not the tank that the same hedgehog runs the whole game with a hole in the right side and a fragmented bone, and at the same time manages to jump and fall from a five -meter height to any surface, without any damage, and even wears a small one at all.Arsenal. In addition, this very flower during the game for some reason does not need food at all, but this. I am not saying that this game is bad, this is a great game that you should definitely buy, but it definitely does not know to 9.5 points, which are put by it all in a row.

Yes, in fact, there is only claims to him. Too sharply Lara begins to kill large crowds, remaining “tender and vulnerable”. This moment had to be stretched for an hour or two. But this does not decrease the interest of the game. A little unpleasant offending, nothing more.
P.S.

I played little in Lara Croft. Starting from the legend.
I liked this part the most. Now I do not have the feeling that I am playing for the “erotic imagination of adolescents”. Of the minuses – too close camera. In the previous parts, I liked that it was a little further.

All the heroes you listed, oddly strange, are men. The developers of these games did not aim to show their fragility and inexperience, as it is with Larisa. And here all her, again, fragility and femininity are expressed only in the videos, but in the game it is represented by a kind of tank, that is the matter.

I just think that in the second half, the Larka began menstruation. You know what women are these days, so it’s not surprising that she sent a couple of hundred enemies to the next world.
Regarding the falls, traps and other things, I also have a logical and explaining theory for this, you saw Lara Croft’s breasts in previous games? And the ass? It should have been somewhere. I think that two or three sizes went into the body of Lara, creating impenetrable armor. Nomad would envy her.

That is why many in such a wild delight – they simply have nothing to compare with, they did not see another such game where such a script production is made cooler than here.

This is not the point of what the bet is made. The fact is that we We play The game that should entertained (who would be interested to play if Lara/Drake was killed from 1 shot from a pistol, and Dante from 1 shot would have killed bosses?). And the videos shows what is closer to reality (you can imagine a video in which the same Drake is able to survive the queue from the machine gun? And in the game it can.) Like in 2 parts he was shot on the train? He hurts in the video, and then he climbs the wagon on the top normally (already in the game itself). And at the beginning of 3 depicts a corpse from himself (after a shot in the chest, like), and in the game itself, again, is able to withstand the queue from the machine gun.
So there is nothing to sin on the lara.

It is very funny to read the criticism of the new TR for the lack of what Tomb Raider has never been: Survaval and psychologism. And the plot of the series never “shone”. I’ll keep silent about the multiplayer, because as the “old gamer” I do not attribute it to the pluses or minuses of the game (t.e. Exclusively all the same whether he is, or not).

If you do not attribute to a series of certain fantastic expectations and, accordingly, not disappointed with the fact that these fantasies have not come true, so if you look at the game impartially, you can see the good old TR, to which they “screwed up” excellent graphics and fashionable pseudo -psychologism (and he is approximately the same in all games, with rare exceptions, he writes not Dostoevsky)Larisa luxurious hair for Radeon owners 🙂 Worse than Tomb Raider did not definitely not become. In the graphic plan, the minuses include only reducing the size of the heroine’s chest for the sake of pseudoralism 🙂

It is in such a perspective – as the successor of the series, to whom the newfangled chips were “screwed”, and it is worth considering TR 2013. And then the question is quite logical – and what does uncharted have to do with it? Lara was still the same back in 1996, at the time of PS1, when Drake was not in the project.
So, as the successor of the series, the new TR not only acquired new “features”, but also lost something-the complexity of mysteries and a greater bias in the adventure than to the militant. In the new game, Croft from Indiana Jones with tits turned into John Rimbao with a lubricant face. Everything is obvious here – for the sake of commercialization, the creators took a conscious step towards the action, developing a “fight” and cutting the quest part. For this, it would be worth criticizing the last part, and not that it has not turned into Silent Hill (which never was and should not be).

In general, there is something to criticize the game, but those who appreciate the “playfulness”, the fascination of the toy, and not the opinion of critics or the false psychologism of toys about zombies (yeah, very realistic :), it is worth playing – this is the best game in terms of fascination over the past couple. I write this clearly recognizing all the shortcomings of the toy: the plot is weak, the characters are “flat”, the dialogs and behavior are stupid, there is no realism, there is no freedom of choice, excess action to the detriment of the quest, empathy disappears after the first mountain of corpses, etc.D. Yes, there are all these disadvantages, but the game, surprisingly, is still one of the best by gameplay, if not the best of the games published in 2012-2013. Only for this paradox she deserved on “amazing”.

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